Pikmin 3 object IDs

From Pikmin Technical KB

Object numerical IDs in Pikmin 3.

Pikmin and leaders[edit | edit source]

Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn. Likewise, Onions and pellets share IDs too.

ID Pikmin/Leader
0 Pikpik carrots
1 Purple Pikmin
2 Blue Pikmin
3 Red Pikmin
4 White Pikmin
5 Yellow Pikmin
6 Winged Pikmin
7 Rock Pikmin
8 Alph
9 Brittany
10 Charlie
11 Louie
12 Olimar
ID Onion
0 Combined
1 Red
2 Yellow
3 Blue
4 Pink
5 Rock
ID Pellet
0 Cycling
1 Rock
2 Yellow
3 Winged
4 Blue
5 Red
6+ Random

When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.