Pikmin 3 object IDs
From Pikmin Technical KB
Object numerical IDs in Pikmin 3.
Pikmin and leaders[edit | edit source]
Both Pikmin and leaders seem to share the same colour IDs for when deciding which to spawn. Likewise, Onions and pellets share IDs too.
ID | Pikmin/Leader |
---|---|
0
|
Pikpik carrots |
1
|
Purple Pikmin |
2
|
Blue Pikmin |
3
|
Red Pikmin |
4
|
White Pikmin |
5
|
Yellow Pikmin |
6
|
Winged Pikmin |
7
|
Rock Pikmin |
8
|
Alph |
9
|
Brittany |
10
|
Charlie |
11
|
Louie |
12
|
Olimar |
ID | Onion |
---|---|
0
|
Combined |
1
|
Red |
2
|
Yellow |
3
|
Blue |
4
|
Pink |
5
|
Rock |
ID | Pellet |
---|---|
0
|
Cycling |
1
|
Rock |
2
|
Yellow |
3
|
Winged |
4
|
Blue |
5
|
Red |
6+
|
Random |
When a Pikmin is changed into a leader, they seem to spawn in panicking, and crash when called. When a leader is turned into a Pikmin however, they seem to turn into a mutant of both Pikmin and leader. They can pluck Pikmin, attack creatures and walls. When playable, functions fully like a normal leader. If you switch characters, the idle Pikmin-leader will attack walls. They run from creatures like leaders, and can be eaten like normal Pikmin. Pink leaders can fly, but cannot move normally.