NaviParms

From Pikmin Technical KB

To do: Cleanup and update

Located in user\Abe\piki, naviParms.txt . Below is the file, put in Google Translate so you know what the Japanese comments say, along with some notes speculating what the values are.

  1. Creature :: Property

{ {s000} 4 1.000000 # friction (not used)

{s001} 4 0.500000 # wallReflection

{s002} 4 0.500000 # faceDirAdjust

{s003} 4 0.100000 # accel

{s004} 4 0.300000 # bounceFactor

{_ Eof} }

  1. FakePiki :: Parms

{

{Fp01} 4 5.000000 # ASIBUMI start speed

{Fp02} 4 8.000000 # WALK start speed

{Fp03} 4 20.000000 # RUN start speed

{Fp04} 4 60.000000 # ESCAPE start speed

{Fp04} 4 60.000000 # WALK Number of playback frames (min)

{Fp05} 4 90.000000 # WALK Number of playback frames (max)

{Fp06} 4 40.000000 # RUN Number of playback frames (min)

{Fp07} 4 60.000000 # RUN Number of playback frames (max)

{Fp08} 4 60.000000 # ESCAPE Number of playback frames (min)

{Fp09} 4 90.000000 # ESCAPE Number of playback frames (max)

{_ Eof} }

  1. Navi :: Parms

{

{P 000} 4 25.000000 # Action radius

{P060} 4 400.000000 # Continuous withdrawal distance

{P062} 4 15.000000 # Withdrawal distance (onyon outside)

{P001} 4 90.000000 # Maximum radius calling radius

{P053} 4 5.000000 # Minimum radius calling radius

{P002} 4 0.450000 # Maximum call time

{P003} 4 1.000000 # Circle disappearance time

{P004} 4 160.000000 # moving speed

{P056} 4 160.000000 # Running speed (in good condition)

{P038} 4 1.200000 # Display Scale

{P005} 4 0.001000 # Stick 0

{P020} 4 0.100000 # Stick 01

{P006} 4 0.800000 # Stick 1

{P007} 4 1.000000 # Stick 2

{P008} 4 120.000000 # Slip angle

{P009} 4 2.500000 # Limit time for throwing

{P010} 4 130.000000 # Throwing distance (Max)

{P011} 4 130.000000 # Throwing distance (Min)

{P024} 4 72.500000 # Throwing height (Max)

{P025} 4 72.500000 # throwing height (min)

{P054} 4 107.000000 # throwing height (yellow)

{Q000} 4 49.000000 # black throwing height

{Q001} 4 70.000000 # white throwing height

{P026} 4 1.000000 # Landing time

{P037} 4 15.000000 # Grasp effective range

{P042} 4 0 # Loop number of loops

{P039} 4 15.000000 # Range where Piki waits

{P040} 4 40.000000 # Range where Piki will change formation

{P021} 4 8.000000 # per size

{P041} 4 8.500000 # Size per ground

{P022} 4 1.000000 # reciprocal of weight

{P023} 4 0.030000 # Aiming rotation speed

{P031} 4 2.000000 # Total collapse time

{P032} 4 1.000000 # Petankanko time

{P033} 4 0.800000 # Press start time

{P034} 4 0.300000 # Press start stick amount

{P035} 4 10.000000 # Hand vibration prevention angle

{P036} 4 0.100000 # Anti-shake size

{P048} 4 0.850000 # Time to see the cursor

{P049} 4 5.000000 # Time when Piki gets numb.

{P043} 4 0.100000 # Neutral stick

{P044} 4 0.800000 # cursor moving stick

{P048} 4 0.850000 # clamp stick

{P045} 4 0.000000 # Cursor movement minimum radius

{P046} 4 100.000000 # Cursor movement maximum radius

{P047} 4 300.000000 # Cursor movement speed

{P050} 4 50.000000 # life

{P051} 4 3.000000 # Attack strength

{P052} 4 10.000000 # Attack range

{P055} 4 1 # cursor count

{P057} 4 3 # kinoko Flick Count

{P058} 4 2 # bury Key Count

{P059} 4 2 # bury Exit Count

{P061} 4 80 # Focus camera zoom out (frame)

{Q002} 4 100 # Platoon MAX Lv 0

{Q003} 4 100 # Platoon MAX Lv 1

{Q004} 4 100 # Platoon MAX Lv 2

{Q005} 4 100 # Platoon MAX Lv 3

{Q006} 4 205.000000 # Dash boots speed

{Q007} 4 130.000000 # Extensive whistle radius

{Q008} 4 0.500000 # Shield damage mitigation rate

{Q009} 4 0 # Weigh used in the seesaw

{Q010} 4 10.000000 # Electric gate damage

{_ Eof}

}