Pikmin 2 route
From Pikmin Technical KB
The route.txt file contains all of the carrying paths that the Pikmin follow in-game. These include regular x, y and z coordinates, where y is up in three dimensional space. All points have links (connections to other points) and unique identities. The IDs are simple numbers, from 0 and up. They are what links one point to another.
Example[edit | edit source]
- Point A = 23
- Point B = 26
23 # ID324.294929 0.000000 23.485012 # pos26 # link- This means that when the Pikmin are within the range of Point A (23), they will then move to Point B (26).